Saturday, May 18, 2013

Then it became friendly

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The second part of the campaign. Here you decide your allegiances, meet new characters and get to know some secrets that were hidden in the first part.

After the incident at the hideout, it's time to search for more work. It seems that somebody you know, wants to employ you. Who might that be?

Many questions still remain, but your choices can be final. Who are you going trust? Are you going to betray your employer? Can the halfling be trusted? All of these questions and more will be answered in the second and also in the last part of the campaign.
This Foundry Quest is a sequel to It Started with Burglary.  To say the least, the faults of the previous adventure don't apply here.  In this sequel, the storyline is far more fleshed out and there is a bit more interaction with the NPCs.

What makes this really unique though is how the Dungeon Master works.  This campaign is emphasized on choices, and although you can't record choices from one quest to the next, what you can do is simply ask the player questions on what they did last time.  The Dungeon Master does this right from the start and sets up the quest based on you answered, which is a very nice touch.

Like before, the environments work really well and the attention to detail is there.  The storyline is very good and the characters felt they had a more refined motivation as opposed to It Started with Burglary. 

The only major issue that I had with the quest is the encounters themselves.  There is a limit on how many times you can play the same bandit-type encounter until you get rather sick of it.  If the encounters were more varied, I would say this would be the perfect quest for what it was trying to do.  Despite that, it's still an amazing quest and I highly recommend it.

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