Saturday, May 18, 2013

It started with a burglary

NW-DJOQ5M8WI

This is an introduction to a three part campaign. It's short and supposed to pique your interest to see how the story unfolds.

While walking through the city, you hear some noises on the second floor of a house nearby. You see only dim light in the windows. Somebody broke in!

Who's the good guy? Who's the bad guy? See how this conflict starts and remember to listen to the Dungeon Master.
I'll admit that my first impressions of this Foundry quest weren't that positive.

What gave me a sour taste at start was the lack of flow in the starting scene.  The quest pits you off by wandering around the streets until you hear some noise coming from a house.  You go in, and notice that they are part of a break in.  Like a good adventurer, you dispatch the burglaries.  The "sour" part comes in when you see the owner of the home, and the best way to description this interaction is "go here because I told you so" with barely any development on the NPC side.

Railroading and linear quests is what the Foundry system was designed around.  However, I just felt this interaction, as well as the next one (no spoilers) could've been fleshed a little bit more.  Make me understand the character a bit more before I dwell in.  Make me care about the character so I want to help him, even if they are bastards.

Fortunately, after these two encounters, it really picks up the pace that I expect: Dungeon Master narration in a few key points to develop the surroundings and small moments where the story develops further into interesting terrority.  Finally, the attention to detail on the levels grabs your focus and serves to create more dynamic environment.  The writing, much like any other good DnD adventure, isn't as straightforward as it seems and I want to find out where it leads to.  I would recommend playing this one.

No comments:

Post a Comment